Position of the bone's end, relative to this node's start.
Offset for the bone's start relative to the parent's end.
If true, this node shouldn't be displayed and its bone resource shouldn't be loaded.
ID of the node, defauls to the bone name. Must be unique, so should be defined in case a bone occurs more than one time.
$(TCOLON Bone) If true, the bone textures will be mirrored.
Name of the used bone resource.
Parent index
Rotation of the node.
Position of the bone's texture relative to this node's start.
List of bone variants compatible with this node.
Represents a node in the skeleton.