SkeletonNode

Represents a node in the skeleton.

Members

Variables

boneEnd
float[3] boneEnd;

Position of the bone's end, relative to this node's start.

boneStart
float[3] boneStart;

Offset for the bone's start relative to the parent's end.

hidden
bool hidden;

If true, this node shouldn't be displayed and its bone resource shouldn't be loaded.

id
string id;

ID of the node, defauls to the bone name. Must be unique, so should be defined in case a bone occurs more than one time.

mirror
bool mirror;

$(TCOLON Bone) If true, the bone textures will be mirrored.

name
string name;

Name of the used bone resource.

parent
size_t parent;

Parent index

rotation
ushort rotation;

Rotation of the node.

texturePosition
float[3] texturePosition;

Position of the bone's texture relative to this node's start.

variants
string[] variants;

List of bone variants compatible with this node.

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