isodi ~master (2022-05-09T21:53:43.7454896)
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SkeletonNode.mirror
isodi
resource
SkeletonNode
$(TCOLON Bone) If true, the bone textures will be mirrored.
struct
SkeletonNode
bool
mirror
;
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resource
SkeletonNode
variables
boneEnd
boneStart
hidden
id
mirror
name
parent
rotation
texturePosition
variants
$(TCOLON Bone) If true, the bone textures will be mirrored.