Animation

Represents a running animation.

Members

Functions

advance
Flag!"ended" advance()

Continue to the next part of the animation.

Variables

current
uint current;

Current part

fps
float fps;

Frames per second.

frame
float frame;

Current frame.

parts
AnimationPart[] parts;

Parts of the animation.

times
uint times;

Amount of times this animation is supposed to play for. 0 for infinite.

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