Add a bone from the given bone set.
Draw lines for each bone in the skeleton.
Draw lines for each bone in the skeleton.
Draw normals for each bone.
Fill the given array with matrices each transforming a zero vector to the end of corresponding bones, relative to the model.
Make a model out of the skeleton.
Generate a matrix image for the skeleton.
Generate a matrix image data for the skeleton.
Get a representative color for the bone based on its index. Useful for debugging.
Mapping of bone types to their positions in the texture.
All bones in the skeleton.
Properties for the skeleton.
Seed to use to generate variants on the skeleton.
Skeleton.
TODO documentation