Skeleton.drawBoneLines

Draw lines for each bone in the skeleton.

  1. void drawBoneLines()
  2. void drawBoneLines(Matrix[] buffer)
    struct Skeleton
    const @trusted
    void
    drawBoneLines
    (
    Matrix[] buffer
    )
    in (buffer.length == bones.length, "Buffer length must equal bone count")

Parameters

buffer Matrix[]

Optional matrix buffer for the function to operate on. Can be specified to prevent memory allocation on subsequent calls to this function.

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