Skeleton.makeModel

Make a model out of the skeleton.

Note: texture and matrixImage will not be automatically freed. This must be done manually.

struct Skeleton
const @trusted
makeModel
(
return Texture2D texture
,
return Texture2D matrixTexture = Texture2D.init
)
in (matrixTexture.height == 0 || matrixTexture.width == 4, format!"Matrix texture width (%s) must be 4"(matrixTexture.width))

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