Modulate the color of the cell.
Type of the cell.
Seed to use for RNG calls related to generation of this cell's resources.
Create a cell with the current renderer.
Get a neighbor in given direction.
Get a visual neighbour in given direction — this will take cell offset into account.
Draw this resource, if supported by the renderer.
Cell implementation with Raylib.
DrawableResource is implemented as a wrapper for the cell's resource calls.