ResourceOptions

Resource options

Members

Functions

blockUV
auto blockUV()
Undocumented in source.

Variables

angles
uint angles;

Amount of angles each multi-directional texture will provide. All angles should be placed in a single row in the image.

interpolate
bool interpolate;

If true, a filter will be applied to smooth out the texture. This should be off for pixel art packs.

sideArea
int[4] sideArea;
Undocumented in source.
sideSize
uint sideSize;

Side texture height.

tileArea
int[4] tileArea;
Undocumented in source.
tileSize
uint tileSize;

Size of the tile texture (both width and height).

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