Load texture for a chunk.
// Load texture for the given bone sets.
Get options for the given resource.
Load bones for a skeleton, using the given bone set.
Combine the given images to create an atlas map. Each image must be square with dimensions equal to a power of two, eg. 32×32 or 128x128. All images must be of equal size.
Interface for resource loading, can be specified in the Properties of each object.
Use Pack and getPack to use Isodi's default pack loader.
The loader should be responsible for allocating, caching and freeing the textures.