BlockUV

Texture position data for given block.

Members

Functions

getSide
RectangleI getSide(Vector2I position, ulong seed)

Get random side variant within the UV.

getTile
RectangleI getTile(Vector2I position, ulong seed)

Get random tile variant within the UV.

Variables

sideArea
RectangleI sideArea;
Undocumented in source.
sideSize
uint sideSize;
Undocumented in source.
tileArea
RectangleI tileArea;
Undocumented in source.
tileSize
uint tileSize;
Undocumented in source.

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