isodi v0.5.0 (2022-07-20T17:47:10Z)
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BlockUV.getTile
isodi
chunk
BlockUV
Get random tile variant within the UV.
struct
BlockUV
@
nogc
@
trusted
const
RectangleI
getTile
(
Vector2I
position
,
ulong
seed
)
in (tileArea.height > 0, "Tile area height must be positive")
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isodi
chunk
BlockUV
functions
getSide
getTile
variables
sideArea
sideSize
tileArea
tileSize
Get random tile variant within the UV.