Create a new model.
Run an animation.
Run an animation indefinitely.
Change the variant used for the node with given ID.
Randomize the variant used for the node with given ID.
Position in the model is relative to the model's bottom, so if a cell is placed at the same position as the model, the model will be standing on the cell.
Create a new model.
Active animations.
Seed to use for RNG calls related to generation of this model's resources.
Type of the model.
Get the current position of the object.
Get a reference to the position value.
Set the new position.
Display this object is connected to.
Get the current position of the object.
Get the current visual position of the object.
Add a basic implementation for the position as a property, includes a setter.
Implement the position as a const property. _position and _visualPosition must be set in constructor.
Draw this resource, if supported by the renderer.
Represents a 3D model.