Texture used to send matrices to the model.
The expected texture format is R32G32B32A32 (each pixel is a single matrix column). The image is to be 4 pixels wide and as high as the model's bone count.
Requires setting bones for each vertex.
See Implementation
Texture used to send matrices to the model.
The expected texture format is R32G32B32A32 (each pixel is a single matrix column). The image is to be 4 pixels wide and as high as the model's bone count.
Requires setting bones for each vertex.