Add a Raylib anchor. See isodi.Anchor for reference.
Draw the contents of the display.
Get Isodi position from world position.
Get a ray from the mouse position relative to the camera.
Get the underlying Raylib camera.
Snap a Vector3 with a world position to Isodi.
Underlying raylib camera.
Base cell size in the display, if supported by the renderer.
Active camera.
Used pack list
Registered cells
Registered anchors
Registered models
Create a display with the current renderer.
Reload all resources in the display. Make sure to call PackList.clearCache.
Iterate on all cells
Iterate on all models
Iterate on all anchors
Get the number of cells in the display.
Get the number of models in the display.
Get the number of anchors in the display.
Clear all objects within the display. Leaves packs and cache in place.
Destroy the contents of the display.
Add a new cell to the display. Replaces the cell if one already exists.
Get a cell at given position.
Remove the cell at given position.
Add a new model to the display.
Remove the given model from the map.
Add a new anchor to the display.
Remove the given anchor from the map.