Camera

Represents a camera, giving a view into the Isodi world.

Members

Aliases

Offset
alias Offset = Tuple!(float, "x", float, "y", float, "height")
Undocumented in source.

Functions

offsetScreenX
void offsetScreenX(float value)

Change the offset relative to the screen

offsetScreenY
void offsetScreenY(float value)

Change the offset relative to the screen

Structs

Angle
struct Angle

Represents the angle the camera is looking at.

Variables

angle
Angle angle;

Angle the camera is looking from.

distance
float distance;

Distance between the camera and the followed object.

follow
Object3D follow;

Object this camera follows.

offset
auto offset;

Offset between camera and the followed object.

Meta