Make an anchor with the current renderer.
Get the current position of the object.
Get a reference to the position value.
Set the new position.
Display this object is connected to.
Get the current position of the object.
Get the current visual position of the object.
Add a basic implementation for the position as a property, includes a setter.
Implement the position as a const property. _position and _visualPosition must be set in constructor.
Anchors allow placing user-defined objects within the Isodi 3D space.
By their nature, they are majorily renderer-dependent. See binding documentation for usage.